Five layered systems make every game a tactical puzzle. Mastering chess movement is just the warm-up.
Each piece deals damage and has hit points (Damage/HP). Pawns 2/2, majors 2/4, Queen 4/4. Pieces survive attacks — every move is a combat decision, not a binary capture.
Rooks cleave perpendicular, Bishops splash diagonal corners, Queens sweep a 3-square cone in their movement direction. Position matters — not just targets.
Knights stack offensive auras (×2 damage per stack). Kings shield neighbors (½ incoming damage). Stack Knights for devastating combos.
Hit a pawn but don't kill it? It strikes back. Direct hit or AoE — surviving pawns retaliate before the dust settles.
No checkmate puzzles. No stalemate stalls. The first King to reach 0 HP loses. Combat is decisive — but five draw conditions keep games clean.
Promote to any missing major piece — or grab a second Queen if all slots are filled. Promoted pieces enter at full HP.
From a quick warm-up against the AI to ranked grinds against humans, every mode plays the same combat-rich rules.
Train solo against any of five AI difficulties — from 600 to 2300 ELO. All five are free and unlimited, no account needed.
Real opponents, no rating pressure. Test openings, try wild plans, learn the meta. Unlimited with a free account.
Climb the Elo ladder. Top 100 hit the global podium. Compete against players at your level.
This isn't a bolted-on chess engine. Our AI uses iterative-deepening minimax with α-β pruning that natively understands HP, AoE damage, buff auras, and pawn counter-attacks.
Tap a tier to see its full engine settings, then tap any parameter for what it does.
Every AI difficulty is open without an account, and ranked and casual PvP are unlimited once you make one. No subscription, no card, no invite code.
Play now →Create an account and start straight away — beta players keep their accounts, ratings, and a permanent founder badge after launch. Leave your email if you'd rather hear from us when 1.0 lands.
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